T.O. Jam hit Toronto on May 1st and kept going for 72 hours straight. The event is designed as sort of a high-speed NaNoWriMo for game developers, where participants take 3 days to spit out a game, both in teams and solo. Ryan was on hand to see what was going on and to get some advice from both veterans and rookies. Photos can be had here too and check out Brendan Lynch’s team portraits here.
Cross posted to Aboot Play.
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